![]() Sadly I'm out of coffee and I really appreciate cheers. Of course RAYart is just a mimicry, so the results might not be 100% the same, nevertheless I'm confident to even improve qualitiy and usability of RAYart compared to UBIart. All the cool level editor features and tools of UBIart should find their way inside Unity, in few words, this assets gives you the possibility to create a game similar to "Rayman Legends". RAYart was inspired by the game "Rayman Legends" and the engine UBIart. Of course you can use RAYart in a 3D Environment, but primary it's for peudo 3D games. RAYart does it for you and it cost less than a 3D artist (. ![]() Normally you would have to do that inside a 3D program like Maya, change vertices and uvs, just to reimport the model again in unity. You want to change this particular wall? Well, just pull or add a marker and RAYart generates the Mesh and UVs for you. The main goal of this asset is to improve qualitiy and help developers to create "clean" levels on the fly (INSIDE unity!!), while preserving precious time. ![]() Good news everyone! RAYart is your salvation! Even worse, if you are "just" an artist, who wants to bring his ideas quickly to life, don't bother with meshes! "The idea was to create an engine with tools powerful enough that we could take a drawing from an artist, render it in an engine, and play it" - Xavier PoixĬreating levels can be a real pain in the ass, especially complex 2D levels.
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